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Guildmaster Wigglytuff Gender Reassignment

Things I'd rather not use: I basically flat-out refuse to use Pikachu and Squirtle because I've used that specific duo a million and a half times. I have also used Vulpix and Shinx before, and I don't mind doing it again, but I would slightly prefer a new combination.
If you'd like to see the adventures of Red the Charmander and Green the Treecko specifically continue, I can do that too, but again I would slightly prefer a new combination.
I've also used Eevee a million times so I'd rather not use it but I won't be opposed if that is the favor of the commenters.

Type considerations:
-Normal struggles a lot. Rock, Steel, Fighting, and Ghost are all represented at least once each in a boss battle throughout the game. Skitty in particular is nerfed from PMD1 not only because Attract doesn't work on everything anymore - but also because Skitty automatically comes with Normalize. Munchlax doesn't get any non-Normal moves by level iirc. (Meowth and Eevee both get Dark moves.)
-Grass has a better time than it did in PMD1, but again, Steel boss, plus some postgame Poison and Fire bosses, and a few Dragons. They are mostly late enough that the Grass type will have had time to fill out its movepool and get some TM support, but I tend to shy away from TMs if I can, so it really depends on the mon.
-No clue about Phanpy or Riolu, never used them. I know Phanpy doesn't get any Ground moves by level though, only Normal type moves and Rollout (and Ancient Power), so it's not any more useful against the Steel enemies. Riolu gets only Fighting and Normal moves (and Bite) by level.
-Fire is decent. There are some Water, Dragon, Rock, and Fire enemies in boss fights in the postgame, but there are other methods of dealing with them.
-Water is probably the best for the main game. There is one big Electric boss fight, but apart from that it's not threatened by much during the main game. It struggles a little more in postgame when more Water, Dragon, and Grass bosses show up.
-Electric struggles against the Electric boss fight and has noticeable issues in the postgame's final boss fight. There is also one Ground boss during the main game. Apart from that, though, it's pretty decent.

Other things:
-Mudkip is stuck with Water Gun as its Water STAB until lv. 33.
-Munchlax has a shit tier movepool lmao
-Bulbasaur gets Sleep Powder early which is still very broken. Meowth and Skitty also get sleep moves. Vulpix gets Confuse Ray and Will-o-Wisp (though the latter is less useful).
-Bulbasaur, Vulpix, Meowth, Eevee, Chikorita, Cyndaquil, Skitty, Turtwig, Piplup, Riolu, and Shinx all get ranged or semi-ranged attacks.
-Cyndaquil gets Lava Plume which hits all adjacent Pokémon. Shinx gets a very late Discharge, which hits all Pokémon in the room.
-Totodile gets Ice Fang. That is all.
-Charmander gets early Dragon Rage which is fixed damage. Pretty handy.

Things are about to get dark. And timey-wimey.

"Welcome to a grand tale! A tale that spans time... And darkness. It's the dawn of epic exploration!"

Time / Darkness introduction

The second entry (or rather, entries) in the roguelikePokémonSpin-Off series known as Pokémon Mystery Dungeon, Pokemon Mystery Dungeon: Explorers of Darkness and Explorers of Time were released for the Nintendo DS in 2008, followed up by an Updated Re-release called Explorers of Sky in 2009.Similar to the first installment, the player wakes up in a world inhabited solely by Pokémon, this time washing ashore of a small village called Treasure Town after a storm, with no memories of what happened to them or how/why they've been transformed from a human into a Pokemon. They befriend a timid young Pokemon with a mysterious artifact and together join the local Wigglytuff Guild to train as an exploration team, exploring the strange, randomly generated "mystery dungeons" that have been showing up in various regions lately. Along the way they learn that a mysterious Pokémon has been reported stealing very important artifacts called "Time Gears," and ultimately get swept up in a quest to Save the World before time itself grinds to a halt.The story becomes much more serious than those of the game's predecessors, and has several considerably dark moments in its later chapters.

This installment provides examples of:

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  • Adult Fear: Drowzee, the "extortionist."
    • In Igglybuff's story, imagine your child going off on his own everyday, you don't know where he goes, you investigate and find out he's hanging out with a shady adult, even further a former criminal.
    • You and your partner find an egg that hatches into a Manaphy. After a few days, you both wake up to find Manaphy's bed empty.
      • Not to mention that Manaphy winds up terribly sick for an unknown reason, which is later found out to be caused by being out of the ocean for too long. You're then forced to abandon your child in a tear-jerking scene as Walrein takes Manaphy into the sea. This entire story quest is basically a parent's worst nightmare. It'd only be worse if Drowzee were involved...
  • Adventurers Club: In Sky they added a new location on it called 'Spinda's Café', a shop that was designed for the local exploration teams. In it the player can get drinks that'll increase stats for dungeons, trade in useless items for a prize ticket that can possibly give the player a new better item for dungeons. Not to add later on you get new dungeons that can only be unlocked from the Café and generally the NPC's that hang around in it are fellow explorers who may often talk about their recent explorations, the other NPC's are Pokémon who came in to give a random mission for a team to try.
  • Affectionate Parody: Wigglytuff's Guild is a send-up of typical large Japanese businesses. Yes, there are manufacturing companies with routine morning cheers. The situation with Wigglytuff and Chatot is also a dead ringer for "ame to muchi" ("sweets and whips"), an unfortunately common way of ensuring employee zeal: Rewards ("ame") for good results, but public castigation and demerits ("muchi") when you fall short. Needless to say, Wigglytuff's the ame, Chatot's the muchi. Now whether Wigglytuff approves, or is even aware, of Chatot's muchi-ness, is a different matter.
  • All in a Row: The partner always follows the player outside of dungeons. Before the epilogue, the partner and whoever you choose to put in your team will do the same. In the after game, however, you can make it so the player travels alone in dungeons. Not counting going to the Hidden Land or being abducted by Palkia or confronting Darkrai.
  • Amazon Brigade: Team Charm, complete with their own unique Battle Theme Music and Fight Woosh, too!
  • Apocalypse Anarchy: Boy, the bad future DEFINES this trope! Imagine A Clockwork Orange, only ten times more lawless. Colourless wastelands, dewdrops and lakes frozen in time, gangs of hostile Pokemon, and an overall sense of hopelessness are rife EVERYWHERE in the future.
    • To further add hopelessness to the situation, Dialga, the only Pokémon that seems to have any control over the situation, has long fell into insanity, thanks to the collapse of Temporal Tower. And Dusknoir is recruited to do the now-insane Primal Dialga's bidding.
  • Artificial Stupidity: Affects both friendly and hostile NPCs alike. Worse when compounded with uncontrollable escortedclients and other NPCs required in story missions. Some of this seems to actually be very deliberate, as some IQ Skills exist solely to fix idiotic AI behavior.
    • Using a room-wide move such as Sweet Scent in a room with sleeping and/or petrified pokémon.
    • Stepping on avoidable, visible traps that you just activated.
    • Pokémon need a high IQ before actively taking advantage of type weaknesses.
    • You need to increase your IQ before being able to tell your party members to do things such as wait, or run away if they're about to faint.
    • One of the tactics you can tell your party members to use is "Avoid the first hit", described as, "The Pokémon will try to avoid being attacked first. If an enemy comes close, however, the Pokémon will attack." In practice the party member will approach any hostile Pokémon, including sleeping Pokémon, and wait one tile away until attacked. If the enemy attacks at range instead of closing to melee, the party member will stand still and just take it until they die.
    • Routing is sometimes quite stupid. Pokémon will attempt to walk over impassable terrain, including walls, to follow you.
    • If you aren't in their line of sight, party members will wander off in random directions away from each other looking for you, even if they can see other party members following you. This isn't so bad once you can change their tactic to "wait there", but you can't change the tactics of anyone who isn't part of your exploration team. Such as clients.
    • If a hostile pokémon is in sight and a party member is holding throwable objects such as rocks, then that party member will do nothing else but throw items at the Pokémon. This often means blocking the way for other party members to enter the room, who will become confused and wander off if they can't see you.
  • Bad Future: The famous explorer Dusknoir warns that if Grovyle steals all the Time Gears, the entire planet will become "paralyzed" as time itself comes to a stop. He came from that very future.
  • Beware the Silly Ones: "The Grand Master of all things bad" and his minions, in spite of their names, absolutely live up to their role as the first post-game story boss fight. Also Beware the Nice Ones as it's actually Wigglytuff's Guild. Don't expect them to go soft at you. There's a good reason this boss fight is in the post-game story: severe numerical disadvantage (2 vs 8) and Pokemon with status-inducing, multi-attack or room-hitting moves (although one of it Earthquake, so their partners also get hurt) are just a small part of the fight.
  • Big Damn Heroes:
  • Bold Explorer: The famous explorer Dusknoir provides some necessary exposition, and you can rescue the ill-fated legendary explorer Scizor as a post-game mission, with the latter unlocking S-rank missions for you and your crew.
  • Book Ends: During the opening chapter, the partner met the player while strolling on the beach south of Treasure Town with nearby Krabby blowing bubbles into the air; right before the credits roll, he's strolling down the same beach, and the Krabby blowing bubbles reminds him how this is where they first met. Only the player's not with him anymore, and the memories of all their adventures cause him to break down crying.
    • It is also where after the credits, Dialga summons the player back into existence next to the partner.
    • In a non-beach example, the last cutscene of the post-game story includes a flashback to the first cutscene of the game.
  • Boss in Mook Clothing: "Outlaw" Pokémon have at least three times as much health as a normal enemy Pokémon of that type and level. They have Battle Theme Music to announce their presence, and in Sky, some are specifically fought in Monster Houses, and some are even flanked by minions (usually a lesser evolutionary level of the outlaw, though occasionally a higher one that's still weaker than the fun-size boss) with the normal dungeon floor replaced with a boss-like arena.
  • Broken Pedestal:
    • Armaldo, Wigglytuff's old mentor, is revealed to be a wanted criminal. Though the pedestal may not be completely broken, as Wigglytuff still looks back fondly on those times, and the outlaw isn't all that bad as the other bandits.
    • The partner and Chatot especially have a hard time accepting that Dusknoir is actually The Dragon.
  • Call-Forward: Armaldo on the Crystal Puzzle. Obviously a reference (or foreshadowing, if you play the Special Episode before the plot) to the Crystal Cave Exploration.

    "Hmm.. A Crystal, you'll probably touch it and it changes color. Match the colors and something will rise out of the ground."

  • Carnivore Confusion: "Team Tasty" is comprised of a Swellow (a large, fully-evolved bird Pokemon) and a Wurmple (a small, unevolved caterpillar Pokemon whom Swellow are said to prey on). Wurmple's greatest fear is the possibility of getting eaten by his friend — he breaks out in a cold sweat any time his partner even thinks about food (which happens a lot). Swellow, on the other hand, is completely oblivious to this, to the point that when Wurmple finally tells him, he considers himself a poor leader for his teammate to be so uncomfortable around him.
  • Catch Phrase: Each member of the Wigglytuff Guild seems to have one, almost to the point of being a Verbal Tic. Wigglytuff's "YOOM TAH!" is the most prevalent.
    • Bidoof's "Yup yup" and "By golly!"
    • Sunflora's "eek"/"kyaa" and, especially, "Oh my gosh!"
    • Corphish's "Hey hey" (this is a play on his Japanese name Heigani)
      • May or may not be related to the crabs in Finding Nemo, who say "Hey" repeatedly at passerby.
    • Wynaut's "Is it not?" and Wobbuffet's "That's right!" which are both a play on their Japanese names. (Wynaut's Japanese name literally means "Is that so?" while Wobbuffet's Japanese name means "That's the way it is".)
    • Everybody in Team Skull has a distinctive Evil Laugh:
      • "Chaw-haw-haw!"
      • "Whoa-ho-ho!"
      • "Heh heh heh!"
    • Croagunk's "Meh-heh-heh", though he's less evil than other examples.
    • Dusknoir: "Ooooh hoo hoo hoo hoo hoo hoo hoo!"
    • The Sableye's "Wheeh!" and "Wheh-heh-heh!."
    • The Grand Master of All Things Bad's "Muah-hahahaha!"
    • Borrowed Catch Phrase: Chatot uses Wigglytuff's "Yoom Tah!" shortly after Dusknoir reveals that he and Grovyle are from the future. Complete with the dramatic flashing.
  • Cave Behind the Falls: The Waterfall Cave.
  • Ceiling Cling: The Brine Cave bosses' preferred method of entry, which is how they clobbered Chatot and Wigglytuff the first time.
  • Cerebus Syndrome: Explorers starts off a bit on the silly side, becomes a little serious with Drowzee, becomes very serious with the Bad Future (see Wham Episode), and then becomes a bit more serious with the post-end plot.
  • Cessation of Existence: This is what is said to happen to all of the Pokemon from the Bad Future when time is corrected. The two times this is seen to occur, after the player and partner restore Temporal Tower, and in the Explorers of Sky episode where Celebi, Grovyle, and Dusknoir defeat Primal Dialga in their own time, it is not permanent. In the first example, the player character disappears completely, but is brought back by Dialga. In the case of the second, the trio is starting to disappear when it mysteriously stops (possibly due to Arceus' interference).
  • Chekhov's Gun: Bidoof takes a crystal from Crystal Cave around halfway into the main story. Later, Dusknoir has the player character touch it to trigger a Dimensional Scream.
    • The partner's Relic Fragment also qualifies, as it is the only way to access the final dungeon of the main story.
  • Chekhov's Gunman:
    • Torkoal, who reveals the nature of the Relic Fragment and how to get to the hidden land towards the end of the game.
    • There's also Drowzee, the first Outlaw Pokémon you fight. He appears again in the post game where he helps the main characters when Azurill gets stuck in a never ending nightmare.
  • Chekhov's Skill: The player character's Dimensional Scream ability is first seen fairly early in the game. The usefulness of this ability becomes evident early on, but its true nature is not explained until much later in the plot.
    • Possibly even a Chekhov's Boomerang, in that the player retains this ability even after the main arc is completed.
  • The Chessmaster: The epilogue arc reveals that Darkrai was secretly behind the events of the main story arc.
    • Ditto is an example of a heroic chessmaster, manipulating both Team Charm and Team AWD into fighting each other to protect a Time Gear.
  • Child Soldiers: Pokémon that hatch from Chansey Day Care immediately ask to join the party's team.
  • The Chosen One: It turns out that your partner was chosen as the one worthy of entering the Hidden Land before you even arrived.. This is possibly a result of Bidoof's Wish, though it's not exactly clear.
  • Colour-Coded Timestop: Of the Deliberately Monochrome variety (the Bad Future especially).
  • The Complainer Is Always Wrong: Chatot gets elements of this at certain points. Sometimes, however, he's allowed to be right.
    • Averted with Loudred and everyone else who had doubts about Team Skull.
  • Crouching Moron, Hidden Badass: Team Skull discovers the hard way that one does not attempt to harm Guildmaster Wigglytuff. Whether this is Obfuscating Stupidity or not is up for debate.
    • "The Grand Master of All Things Bad", on the other hand, is quite the cunning foe...
    • Chatot, on the other hand, plays this much straighter, particularly with Team Skull. For most of the game he plays the role of Small Name, Big Ego, and even finds himself stupefied to the point of rage that trio of Team Skull actually is a group of Jerkasses. But when push comes to shove, there's a reason he's Wigglytuff's right hand.
  • Crystal Landscape: The dungeon Crystal Cave, an underground cave system made of blue and green crystals. The deepest part of the caves, Crystal Crossing, is where the Olympus Mon Azelf dwells, guarding a Cosmic Keystone.
  • Curbstomp Battle:
    • Invoked near the end of Bidoof's Wish, after Snover, Bagon and Gligar all triple team Bidoof. And then it gets flipped around and done again when Wigglytuff's Guild swoops in and fights the trio. Alleightmembers.
    • Wigglytuff gives one to Team Skull. It's offscreen, but it's clear they didn't stand a chance.
  • Cutting the Knot: During Wigglytuff's special episode. Armaldo observes and discusses the various puzzles and traps protecting a door on an expedition, only to watch the young Igglybuff smash the door down.
  • Cue the Sun: After returning from the future's eternal night, one of the first things the partner does is take in the awe of a morning sunrise. Explorers of Sky also has Grovyle's final battle set against a sunrise, which indicates that the future is beginning to change.
  • Darker and Edgier: The sequel to the family-friendly original. Not in a bad way, but some parts of the story are deeply disturbing.
    • Darkrai and Dusknoir are both surprisingly sinister for a Pokémon game.
    • After the main plot has been completed, Cresselia appears in the player's dreams and tells them that to save the world they need to kill themselves. Turns out that it's not actually Cresselia, but Darkrai, trying to get the heroes out of the way so they won't ruin his plans.
  • A Day in the Limelight: The Special Episodes in Sky lets the player control other characters for their duration. (Bidoof in "Bidoof's Wish", Igglybuff—aka Guildmaster Wigglytuff—in "Igglybuff the Prodigy," Sunflora in "Today's Oh My Gosh," Lopunny in "Here Comes Team Charm!" and finally Grovyle in "Into the Future of Darkness").
  • Department of Redundancy Department: "I'm Wigglytuff! I'm the guild's Guildmaster!" Do note the Guild is called "Wigglytuff Guild", hence redundancy.
  • Demoted to Partner: In Time and Darkness, you can potentially play a Meowth or Munchlax of either gender as the hero. Sky added several new choices that were gender-restricted; in order to make room for them, Meowth and Munchlax were removed as candidates. To make up for this, both were made availible as potential partners instead.
  • Deus ex Machina: The partner is so heartbroken over the player's disappearance that after the credits roll, Dialga decides to return the favor for repairing Temporal Tower by summoning the player back into existence, on the same beach shore where the player and partner first met.
  • Developers' Foresight: Should you lose in a boss battle you were supposed to beat to advance in the story, the events that unfold them are different. Most of the time that means bosses skip their introduction, but it varies. For example, in "Igglybuff the Prodigy", Igglybuff would believe Armaldo likes traps because they fell into the same trap they did before... except they already knew it was there. Similarly, in the graduation dungeon in the post-game story, Wigglytuff is forced to shove the player and the partner into the pit just as they were going to avoid it - this goes in tandem with everyone involved in the graduation battle (Except for Wigglytuff) not saying anything if you talk to them before returning.
  • Did You Just Flip Off Cthulhu?: During the fifth special episode, the Sableye try to protect Dusknoir by attacking Primal Dialga. They just get swatted aside, but Primal Dialga flees anyway as the future's history begins to change.
  • Disappears into Light: The player, after time has been fixed. Luckily, Dialga brings them back.
    • Sky's fifth episode also has Primal Dialga, Grovyle, Dusknoir, and Celebi doing this.
  • Double Caper: Regarding Grovyle and Dusknoir. See Wham Episode.
  • Dude, Where's My Respect?: Even after saving the world from becoming a dark future where time doesn't flow and Pokémon relentlessly attack one another, you still barely get any respect from Chatot. Even after graduating from the Guild, you still have to give them most of your money.
  • Early-Bird Cameo: Groudon shows up as the guardian of Fogbound Lake, but it's an illusion created by Uxie. The real deal is encountered in an S-Rank mission, and is considerably less hammy.
  • Earn Your Happy Ending: The epilogue arc. Sure, you may have been told that your very existence is causing the world to fall into darkness and the only way to stop it is to die, your partner is starting to seriously consider it and that the god of space itself is out to kill you ... but hey, something still doesn't feel right. Don't give up, you can still win this!
  • Eldritch Location:
    • The Hidden Land and Spacial Rift.
    • In-Universe, this can also apply to every Mystery Dungeon. When everything except the end of the dungeon changes every day at the absolute minimum, it's no wonder that so many Pokémon get lost in them.
  • Escort Mission: Many jobs are this, but taking them is optional. Some mandatory missions force an uncontrollable NPC into the party.
  • Eureka Moment: Sunflora has one during her Special Episode, after Loudred makes a comment allowing her to realize the secret behind Haunter's so-called immortality.
  • Even Evil Has Standards: Chatot claims that no criminal, no matter how hardened, would ever dream of stealing a Time Gear. Indeed, even the morally-questionable Team AWD (in Explorers of Sky) acknowledges that it's crossing a line, and settle for discovering the Ditto gaurdian in the Time Gear's stead.
  • Everybody's Dead, Dave: Somewhat averted. In the future, despite the planet's paralysis there ARE living Pokémon roaming the land, but almost every single one is hostile, both to one another, and the player and partner. Some have even regressed into a primal state more akin to real-life animals, including the god of time itself.
  • Everybody Lives: Special Episode 5 in Sky after the Last Stand.
  • Fanservice: Team Charm is most likely this in-universe, considering how popular they are...
  • Fetch Quest: Many, the first one requiring you to fetch a Spoink's pearl.
  • Fight Woosh: Before boss battles.
  • Fighting a Shadow: The boss of Fogbound Lake. The "Groudon" is just a psychic illusion created by Uxie to ward off intruders
  • Final Speech, It Has Been an Honor: After saving Temporal Tower the player gives one of these right as the change in time starts to erase them from history.
    • Similarly, the ending to the final Special Episode has every character from the future do this as their timeline is being erased,
  • Fish out of Temporal Water: Scizor was frozen in ice for decades until the player and partner thaw him. Also, Grovyle and Dusknoir are this in the present, the partner is this in the future, and the player is this in both thanks to their amnesia.
  • Floating Continent: The Hidden Land.
  • Flunky Boss: Dusknoir wouldn't be much of a threat were you fighting him by himself, but you also have to contend with six Sableye at the same time. See also Wolfpack Boss, because your objective is to take all of them out, not just the leader.
  • Food Porn: The descriptions of the drinks ordered at the Spinda Café.
  • Foreshadowing:
    • Snover is The Millstone during Bidoof's special episode; not only is he near-useless in combat, his ability damages Bidoof and prevents him from regenerating HP. Guess who's the Arc Villain of that episode, and definitely does not have Bidoof's best interests at heart?
    • Remember how Ditto is said to be unable to change its face? Well, take a look at the Special Episode 4 in Sky – both "Bellossom" and "Sentret" have different face portraits than usual. It's because both are actually Ditto in disguise.
    • At least Grovyle apologizes to Uxie and Mesprit when he takes the Time Gears and to the player and partner when knocking them out. Grovyle later turns out to be a good guy on a mission to stop the planet's paralysis. He needs the Time Gears to do so, and while he doesn't want to hurt anyone he will if he has to.
    • After being told your character's name, your character notices Dusknoir giving the faintest of smiles, but it's brushed off as just their imagination. Dusknoir's absolutely ecstatic to hear that his second greatest threat is amnesiac and has no knowledge of their original mission, or their partner, who is about to be hunted down.
    • In the future, the player notes how they feel they've been here before losing their memories. Soon after, it is revealed that they're from the future and Grovyle was their partner on their original mission, which is to stop the planet's paralysis.
  • Future Badass: The player character and Grovyle

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